Config:
["Charizard X"] = {level = 80, evolution = "Mega Charizard X", count = 1, stoneid = 13502, stoneid2 = 0},
["Charizard Y"] = {level = 80, evolution = "Mega Charizard Y", count = 1, stoneid = 13503, stoneid2 = 0},E o resto:
elseif getPokemonName(item2.uid) == "Charizard" then
if item.itemid == dracaufiteX then
local minlevel = pokes["Charizard X"].level
local evolution = pokes["Charizard X"].evolution
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon (" .. minlevel .. ").")
return true
end
doEvolvePokemon(cid, item2, evolution, dracaufiteX, 0)
elseif item.itemid == dracaufiteY then
local minlevel = pokes["Charizard Y"].level
local evolution = pokes["Charizard Y"].evolution
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon (" .. minlevel .. ").")
return true
end
doEvolvePokemon(cid, item2, evolution, dracaufiteY, 0)
end






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Grupo: Infante
Registrado: 28/01/12
Posts: 1.6k
Reputação: +262
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Bom galera, to custando arrumar isso, mais nunca consigo.
Charizard não ta evoluindo para Mega Charizard X, apenas para o Y. Já adicionei em "poevo" no configuration.lua
Estou tentando desse jeito:
spcevo: Desse jeito não evolui pra nenhum dos 2
["Charizard"] = {[1] = {level = 80, evolution = "Mega Charizard X", count = 1, stoneid = 13502, stoneid2 = 0}, [2] = {level = 80, evolution = "Mega Charizard X", count = 1, stoneid = 13503, stoneid2 = 0}},Também em poevo: Desse jeito só evolui pro Y
["Charizard"] = {level = 80, evolution = "Mega Charizard X", count = 1, stoneid = 13502, stoneid2 = 0}, ["Charizard"] = {level = 80, evolution = "Mega Charizard Y", count = 1, stoneid = 13503, stoneid2 = 0},Fiz isso no evolution.lua: Também não evolui pra nenhum dos 2
elseif getPokemonName(item2.uid) == "Charizard" then if item.itemid == dracaufiteX then minlevel = pokes["Mega Charizard X"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Mega Charizard X", dracaufiteX, 0) elseif item.itemid == dracaufiteY then minlevel = pokes["Mega Charizard Y"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Mega Charizard Y", dracaufiteY, 0) endE a tag das stones para evoluir:
[dracaufiteX] = {"Charizard"}, [dracaufiteY] = {"Charizard"},